Work in progress
Game Gear conversion of The Legend of Zelda: Links Awakening
Currently using DevKit SMS for prototyping. Could very well use the original asm code (Z80) from the Gameboy version in future versions
SMS Tile Studio Project can be downloaded here:
https://www.pyxosoft.com/projects/gg_zelda_la/zelda_la.zip
Based on information from https://github.com/zladx/LADX-Disassembly
Game Gear map progress (Image structure from https://github.com/zladx/LADX-Disassembly/tree/main/docs/rooms.png):
https://www.pyxosoft.com/projects/gg_zelda_la/rooms.png
Todo list:
Area 01:
Mermaid statue
River raft waves
Mabe Village green walls
Cracks in Ganon rock head
Quick sand tiles
Animate skyline and clouds
Set remaining environmental animations
Area 02:
Revamp some cracked floor tiles
Create sideview wave animations
Area 03:
Update windfish tiles in last boss room
Update house cracked floor tiles
Create sideview wave animations
Palette cycle cracked Turtle Rock lava tiles
Sideview Turtle Rock lava animation
House carpet swap colors
Secret shell mansion palette cycle
Moblin hideout palette priority color change
Test video (Tested on actual Game Gear as well):
https://www.pyxosoft.com/projects/gg_zelda_la/videos/zelda_la_0004.mp4
Game Gear conversion of The Legend of Zelda: Links Awakening
License
xfixium/GG_LOZ_LA
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